Star Orbit Demo

Flash 3D demo about objects orbiting stars

Star Orbit Demo

src/com/bit101/components/Panel.as


/**
 * Panel.as
 * Keith Peters
 * version 0.97
 * 
 * A rectangular panel. Can be used as a container for other components.
 * 
 * Copyright (c) 2009 Keith Peters
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */
 
package com.bit101.components
{
	import flash.display.DisplayObjectContainer;
	import flash.display.Shape;
	import flash.display.Sprite;
	
	public class Panel extends Component
	{
		private var _mask:Sprite;
		private var _background:Shape;
		private var _color:int = -1;
		private var _shadow:Boolean = true;
		
		
		/**
		 * Container for content added to this panel. This is masked, so best to add children to content, rather than directly to the panel.
		 */
		public var content:Sprite;
		
		
		/**
		 * Constructor
		 * @param parent The parent DisplayObjectContainer on which to add this Panel.
		 * @param xpos The x position to place this component.
		 * @param ypos The y position to place this component.
		 */
		public function Panel(parent:DisplayObjectContainer = null, xpos:Number = 0, ypos:Number =  0)
		{
			super(parent, xpos, ypos);
		}
		
		
		/**
		 * Initializes the component.
		 */
		override protected function init():void
		{
			super.init();
			setSize(100, 100);
		}
		
		/**
		 * Creates and adds the child display objects of this component.
		 */
		override protected function addChildren():void
		{
			_background = new Shape();
			addChild(_background);
			
			_mask = new Sprite();
			_mask.mouseEnabled = false;
			addChild(_mask);
			
			content = new Sprite();
			addChild(content);
			content.mask = _mask;
			
			filters = [getShadow(2, true)];
		}
		
		
		
		
		///////////////////////////////////
		// public methods
		///////////////////////////////////
		
		/**
		 * Draws the visual ui of the component.
		 */
		override public function draw():void
		{
			super.draw();
			_background.graphics.clear();
			if(_color == -1)
			{
				_background.graphics.beginFill(Style.PANEL);
			}
			else
			{
				_background.graphics.beginFill(_color);
			}
			_background.graphics.drawRect(0, 0, _width, _height);
			_background.graphics.endFill();
			
			_mask.graphics.clear();
			_mask.graphics.beginFill(0xff0000);
			_mask.graphics.drawRect(0, 0, _width, _height);
			_mask.graphics.endFill();
		}
		
		
		
		
		///////////////////////////////////
		// event handlers
		///////////////////////////////////
		
		///////////////////////////////////
		// getter/setters
		///////////////////////////////////
		
		/**
		 * Gets / sets whether or not this Panel will have an inner shadow.
		 */
		public function set shadow(b:Boolean):void
		{
			_shadow = b;
			if(_shadow)
			{
				filters = [getShadow(2, true)];
			}
			else
			{
				filters = [];
			}
		}
		public function get shadow():Boolean
		{
			return _shadow;
		}
		
		/**
		 * Gets / sets the backgrond color of this panel.
		 */
		public function set color(c:int):void
		{
			_color = c;
			invalidate();
		}
		public function get color():int
		{
			return _color;
		}
	}
}

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