Star Orbit Demo
Flash 3D demo about objects orbiting stars
Flash 3D demo about objects orbiting stars
/**
* IndicatorLight.as
* Keith Peters
* version 0.97
*
* An indicator light that can be turned on, off, or set to flash.
*
* Copyright (c) 2009 Keith Peters
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.bit101.components
{
import flash.display.DisplayObjectContainer;
import flash.display.GradientType;
import flash.display.Shape;
import flash.events.TimerEvent;
import flash.geom.Matrix;
import flash.utils.Timer;
public class IndicatorLight extends Component
{
private var _color:uint;
private var _lit:Boolean = false;
private var _label:Label;
private var _labelText:String = "";
private var _lite:Shape;
private var _timer:Timer;
/**
* Constructor
* @param parent The parent DisplayObjectContainer on which to add this CheckBox.
* @param xpos The x position to place this component.
* @param ypos The y position to place this component.
* @param color The color of this light.
* @param label String containing the label for this component.
*/
public function IndicatorLight(parent:DisplayObjectContainer = null, xpos:Number = 0, ypos:Number = 0, color:uint = 0xff0000, label:String = "")
{
_color = color;
_labelText = label;
super(parent, xpos, ypos);
}
/**
* Initializes the component.
*/
override protected function init():void
{
super.init();
setSize(10, 10);
_timer = new Timer(500);
_timer.addEventListener(TimerEvent.TIMER, onTimer);
}
/**
* Creates the children for this component
*/
override protected function addChildren():void
{
_lite = new Shape();
addChild(_lite);
_label = new Label();
addChild(_label);
}
/**
* Draw the light.
*/
protected function drawLite():void
{
var colors:Array;
if(_lit)
{
colors = [0xffffff, _color];
}
else
{
colors = [0xffffff, 0];
}
_lite.graphics.clear();
var matrix:Matrix = new Matrix();
matrix.createGradientBox(10, 10, 0, -2.5, -2.5);
_lite.graphics.beginGradientFill(GradientType.RADIAL, colors, [1, 1], [0, 255], matrix);
_lite.graphics.drawCircle(5, 5, 5);
_lite.graphics.endFill();
}
///////////////////////////////////
// event handler
///////////////////////////////////
/**
* Internal timer handler.
* @param event The TimerEvent passed by the system.
*/
protected function onTimer(event:TimerEvent):void
{
_lit = !_lit;
draw();
}
///////////////////////////////////
// public methods
///////////////////////////////////
/**
* Draws the visual ui of the component.
*/
override public function draw():void
{
super.draw();
drawLite();
_label.text = _labelText;
_label.x = _width + 2;
_label.y = _height / 2 - _label.height / 2;
}
/**
* Causes the light to flash on and off at the specified interval (milliseconds). A value less than 1 stops the flashing.
*/
public function flash(interval:int = 500):void
{
if(interval < 1)
{
_timer.stop();
isLit = false;
return;
}
_timer.delay = interval;
_timer.start();
}
///////////////////////////////////
// getter/setters
///////////////////////////////////
/**
* Sets or gets whether or not the light is lit.
*/
public function set isLit(value:Boolean):void
{
_timer.stop();
_lit = value;
drawLite();
}
public function get isLit():Boolean
{
return _lit;
}
/**
* Sets / gets the color of this light (when lit).
*/
public function set color(value:uint):void
{
_color = value;
draw();
}
public function get color():uint
{
return _color;
}
/**
* Returns whether or not the light is currently flashing.
*/
public function get isFlashing():Boolean
{
return _timer.running;
}
}
}